With this, I had 2 cameras, the locked one for rendering my different passes out of KeyShot, and the Free camera to be able to move around my scene.Ĭhoose a camera angle, create a camera and lock it in place Step 2: Environment panel settings overview To keep this angle, I created a new camera and pressed the lock icon to make sure I will not move it by accident. Step 1: Create and lock the cameraīefore rendering, I moved the camera to compose my image the way I wanted. Know the Basics: ZBrush - part one: Modeling Know the Basics: ZBrush - part two: Texturing Know the Basics: ZBrush - part three: Posing Know the Basics: ZBrush - part four: FiberMesh and UVs Know the Basics: ZBrush - part five: KeyShot lighting and materials Know the Basics: ZBrush - part six: ZBrush lighting and materials Continuing from the previous chapter on materials in KeyShot, we will see an overview of the rendering process in KeyShot, and I will show which materials and lighting settings I have used to render the different passes I needed to composite my final image of Mer-Man. 3D art director Gregory Stoffel continues the Know the Basics: ZBrush series rendering different passes using the ZBrush to KeyShot bridge.
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